Saturday, April 10, 2010

Progress: Reshaping for Final Model


As there were many practical problems with Draft 2, I have re-addressed the interpration of the shapes by making one a cylinder:
- there can be an outdoor, undercover area to view Goodwin's outdoor pieces
- it's easier to create a more appropriate size
By making Goodwin's studio more like the shape of a basic house, rather than a pyramid, it is more practical as more space will have an appropriate height. This shape will still create a nice contrast to the balls as it protrudes out of them.

The arches shown in the section, could be translated into colours on the outside.

Submission: 36 Textures

Above - Goodwin's studio
1. weaved
2. mesh
3. edged
4. pulsating
5. gridlock
6. hacked
7. explode
8. dazzling
9. cracked
10. electric
11. faceted
12. rusted

In Between - Gallery
13. fluid
14. transparent
15. earthy
16. choppy
17. splintered
18. woolly
19. mending
20. torn
21. grainy
22. mirrored
23. layered
24. crumpled

Below - Piccini's studio
25. bending
26. bulbous
27. bumpy
28. foam
29. hollow
30. fleshy
31. trembling
32. flimspy
33. tangled
34. vieny
35. wilted
36. melted

Submission: Draft Models


Submitted into 3D Warehouse:
Manouvre, Double-take
I'm quiet pleased with the form of this model. The sizing of the rooms is easier as they are rectangular. However, the materials need consideration. I'm not sure that the simple rendering and glass combination would be best for the exterior. Inside should be kept simple and plain white, as to show off the artworks.



Submitted into 3D Warehouse:
Protruding, Surprising
I think this has good potential! The forms are interesting and are begining to work as rooms. However, the sizing is all wrong - its huge! It seemed an obvious choice to put Goodwin upstairs, while Piccinini was below ground. He is linked to nature and the outdoors, while she is mysterious and intruging.
The ideas behind Goodwin's studio:
- glass lets him link with the outdoors. To me this practice seems to be strongly linked to outdoors, as he is an architect and often exhibts into insullations outside.
- the deck will let him work outside which will engage him with nature even more.
- however all glass in the long run might not be practical as he will have no privacy. It also makes his creation very public while Piccinini's is very hidden.
- how is the deck being supported?
The ideas behind Piccinini's studio:
- accomodate for sculpture practices with big area, and for computer design with the small computer lab. This is the orange ball
Remaining considerations:
- what materials should the balls be made of?
- how do I create the floor planes so they fit with the curved walls?
Stairs:
Manouvre, Double-take
There is no way this would work to transport the artworks! So two options:
1. Re do the stairs to be wider, so Goodwin can carry the artwork down the stairs into the gallery.
2. Make the floor of the deck on a pulley system, so it can be lowered to the ground when the artwork needs to be exhibted. The artwork could be carried into the studio via the main gallery enterance.

Protruding, Surprising
The same is the case with these stairs, Piccinini's artworks are too big for the stairs. Here the more practical solution would be to make the stairs wider. A pulley system would be hard as it would need to go straight into the gallery (instead of lowering to the ground).
I like the stairs in the gallery: how they lead up to meet Goodwin's studio, how the glass will let light into Piccinini's studio, and how the glass will create a connnection to the underground studio. I like the idea of having a gallery split over wide steps - they could be used to categorise artworks by theme, also there seems to be more interaction with the audience and space, and artworks and space this way (rather than just a flat space).

Progress: Stair Sections


Draft 1



Draft 2

These are the sections my stairs in my draft models are based off. The models are in the above "submission" blog.
I am thinking of continuing Draft 2 to be the final model. However, its difficult to image how these stairs would actually work. (Not to mention Draft 1's stairs! they are so impractical: steep, hard how to know how high the tunnel should be, and hard to create in the model.) The model shows there flaws.
Also both sets of these stairs would not be bigger enough to transport the models... I'm thinking of perhaps having a lift, working on a pulley system, to transport the models. This seems diffuclt in the scene of making the model, and in actual reality. But if I could pull in off, it would be rather fun.

Progress: Practice Draft



As you can see I wasn't successful in making the sections I first wanted. Skectchup is HARD!!! I ended up doing this one, where the layering of the shapes was easier.

This building is based on “boys” and “protruding”. I imagined the roof to be stainless steel, while the walls were corrugated iron. The underground could be bricked, in a sandy colour.
I hope to improve my skills. I dont think this was very successful!

Progress: Preparing for Modelling



These are the sections I'm hoping to create in sketchup. I did re-did the sections to help with the understanding how the shapes would be made into rooms. I am nervous about sketchup so want to figure it out before hand.
(The sections on the stairs I drew later...its just that it was on the same piece of paper so I could see the stairs interaction with the video. These draft stair sections are what my final sections were based on.)

Submission: 18 Sections